Hello! Welcome back to our regular feature where we write a little bit about some of the games we’ve found ourselves playing over the last few days. This time: foxes, a unique take on running, and spooky stuff.
If you fancy catching up on some of the older editions of What We’ve Been Playing, here’s our archive.
For me, Tunic is a game soaked in nostalgia. That’s partly for its Zelda references – the green tunic, awaking on a beach in search of a sword, Link’s Awakening by way of Souls – but it’s also for the instruction manual.
It brings back memories of heading to Electronics Boutique (remember that?) with my parents, choosing a game, and then poring over the manual on the way home, soaking up every detail of its story and artwork.
Tunic turns that into a gameplay mechanic. Manual pages are hidden around the world, not only as a prize for diligent exploration but as a puzzle in themselves. English is used sparingly, tasking you with analysing the pictures and handwritten notes to make sense of the game world.