EA is amassing its “largest Battlefield team in franchise history” to work across “connected multiplayer and single-player experiences”.

Yesterday, EA released its latest financial report, with CEO Andrew Wilson sharing his excitement for the future of the shooter franchise.

“Our teams have listened to the community, have learned valuable lessons, and are driving to the future,” said Wilson. “Motive, armed with cutting-edge Frostbite technology and compelling storytelling, is joining DICE, Criterion, and Ripple Effect to build a Battlefield universe across connected multiplayer and single-player experiences. This is the largest Battlefield team in franchise history.”

He added: “A few weeks ago, I was visiting with the teams and I couldn’t be more excited about what they showed and what we were able to play.”

Last month, Motive general manager Patrick Klaus first revealed news the studio would be working on Battlefield, with Dead Space directors Philippe Ducharme and Roman Campos-Oriola leading the team.

Ducharme and Campos-Oriola’s “proven expertise in storytelling, immersive battles and developing on the Frostbite engine uniquely positions them to help advance the vision for Battlefield,” said Klaus at the time.

Wilson’s comments reiterate the future of Battlefield, adding a “connected” single player mode to its live-service multiplayer. It’s an interesting move when, according to a survey by the Game Developer Collective, 70 percent of developers are concerned about the sustainability of live service games.